Rpg maker mv sprites over character

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This second event has an autorun trigger when the aforementioned switch is set to ON. There is a second common event called 'Return To Normal' which has a conditional branch where if the character is affected by the state, the sprite is set to the transformed sprite, but if the character is not affected by the state, the sprite is set to the normal sprite. The 'Kitsune Form Activate' common event also turns on a switch The sprite does not change mid-battle when the state is removed. The state removes properly when the character takes enough damage or when the battle has ended. The common event changes the sprite when the skill is used. In the way I currently have it set up, the skill, 'Kitsune Form' adds the state, 'God Mode' as well as the common event, 'Kitsune Form Activate.' My issue is more that I don't know how to revert the sprite back to normal after the state is removed.

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I do not have a problem with changing the sprite to the empowered state is added. In my game, I have a character who has a skill that adds a state which increases stats and also changes her sprite.

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